Ranking

Best Game Engines in 2026

Game engines differ most in the language you write in, whether they suit 2D or 3D work, and how their licenses take a share of revenue. This ranking weighs licensing and platform reach first, then tooling and maintenance.

12 products ranked Updated October 2026 How we rank Share

The ranking

  1. Godot Engine94.0
  2. Unity92.5
  3. Unreal Engine91.5
  1. Godot Engine

    MIT license with no royalties, an editor for Windows, macOS and Linux, and export to Android and the web. Store builds of the editor leave out C#, so check that before choosing it.

    Best for Free open-source 2D and 3D games with no royalties

    WindowsmacOSLinuxFree and open sourceOpen source

  2. Unity

    Widest platform reach and a free Personal plan under the revenue threshold. Larger businesses pay a subscription, and the pricing page lists no per-game royalty.

    Best for Cross-platform teams that can accept a subscription

    WindowsmacOSLinuxFree plan, paid upgrades

  3. Unreal Engine

    Free under $1 million in revenue with source access and strong high-end 3D. Above that, a 5% royalty applies, unlike the royalty-free Godot and Defold licenses.

    Best for High-end 3D games and real-time film work

    WindowsmacOSLinuxFree plan, paid upgrades

  4. Defold

    Free forever with no runtime fees and a small footprint, but the source-available license bars selling modified editor or engine builds. Game logic is written in Lua, which narrows the choice.

    Best for Small Lua-based games that ship to many platforms

    WindowsmacOSLinuxFree

  5. GameMaker

    Free tier with tutorials and asset bundles, and a clear path for 2D beginners. Commercial release needs the paid Professional tier, and the editor runs only on Windows and macOS.

    Best for Beginners making 2D games with a free tier

    WindowsmacOSFree plan, paid upgrades

  6. Cocos Creator

    MIT-licensed engine with a wide target list, including WeChat and HarmonyOS. Editor downloads are listed for Windows and macOS only, and professional support costs extra.

    Best for 2D and 3D games for WeChat and web platforms

    WindowsmacOSFree and open sourceOpen source

  7. Bevy

    Free, MIT or Apache-2.0 licensed Rust engine with an entity component system and active development. The Rust requirement and changing APIs make it a choice for programmers only.

    Best for Rust programmers building data-driven games

    WindowsmacOSLinuxWebiOSAndroidFree and open sourceOpen source

  8. MonoGame

    Ms-PL licensed C# framework covering desktop, mobile and consoles from one codebase. Console access requires platform authorization, and it is a framework rather than an editor.

    Best for C# developers targeting desktop, mobile and consoles

    WindowsmacOSLinuxAndroidiOS, iPadOSFree and open sourceOpen source

  9. O3DE

    Apache 2.0 engine with modular Gems and documented Windows, Linux and macOS requirements. Setup needs Visual Studio and CMake, so it suits teams that can handle a heavier install.

    Best for Teams wanting an Apache-licensed 3D engine

    WindowsLinuxmacOSFree and open sourceOpen source

  10. Phaser

    MIT-licensed 2D framework for browser games, with templates for popular frameworks. It has no native console builds and needs JavaScript skills, so it suits web-first teams.

    Best for Browser-based 2D games in JavaScript

    WebFree and open sourceOpen source

  11. LÖVE

    Free zlib/libpng framework for 2D games in Lua, running on desktop and mobile. It has no visual level editor, so it suits developers who want to write everything in code.

    Best for Lua developers making 2D games and game jam entries

    WindowsmacOSLinuxAndroidiOSFree and open sourceOpen source

  12. RPG Maker MZ

    Paid tool for map-based role-playing games, with commercial publishing that needs no extra license. It is narrow outside RPGs and is sold for Windows and macOS only.

    Best for Map-based role-playing games for non-programmers

    WindowsmacOSPaid

At a glance

ProductScorePricePlatformsScripting language3D supportWorkflow
Godot Engine94.0Free and open sourceWindowsmacOSLinuxGDScript and C#YesEditor and code
Unity92.5Free plan, paid upgradesWindowsmacOSLinuxC#YesEditor and code
Unreal Engine91.5Free plan, paid upgradesWindowsmacOSLinuxC++ and BlueprintsYesEditor and code
Defold89.5FreeWindowsmacOSLinuxLuaYesEditor and code
GameMaker88.0Free plan, paid upgradesWindowsmacOSGMLNoEditor and code
Cocos Creator86.5Free and open sourceWindowsmacOSTypeScript and JavaScriptYesEditor and code
Bevy85.5Free and open sourceWindowsmacOSLinuxWebiOSAndroidRustYesCode-first
MonoGame84.5Free and open sourceWindowsmacOSLinuxAndroidiOS, iPadOSC#YesCode-first
O3DE81.5Free and open sourceWindowsLinuxmacOSC++ and PythonYesEditor and code
Phaser80.5Free and open sourceWebJavaScriptNoCode-first
LÖVE78.5Free and open sourceWindowsmacOSLinuxAndroidiOSLuaNoCode-first
RPG Maker MZ74.5PaidWindowsmacOSJavaScript pluginsNoMap editor

How to choose game engines

Licensing and royalties
Unreal takes 5% above $1 million in revenue and Unity needs a subscription above a revenue threshold. Godot, Bevy and O3DE charge no royalties.
2D or 3D work
Godot, Unity and Unreal cover 3D well. GameMaker, Phaser and LÖVE are built mainly for 2D games.
Code or editor
Editor-based engines give scene and level tools. Bevy, MonoGame and Phaser suit developers who want to write everything in code.
Platform reach
Unity and Unreal publish to consoles on paid terms. MonoGame console access needs platform authorization, and Defold lists consoles and Steam.

What the scores weigh

  • Licensing and royalty terms
  • Platform and export reach
  • 2D and 3D capability
  • Tooling and editor quality
  • Maintenance and community activity

Scores are editorial, from 0 to 100, and use these criteria. Full method · Disclosure

About game engines

A game engine sets how you build a game: an editor with scene and asset tools, or a code-first framework where you assemble the game from libraries. Unity and Unreal Engine are the commercial options with the widest platform reach. Godot, Defold and GameMaker cover most indie work in 2D and 3D with lower overhead.

The main design split is licensing. Unity charges through subscription tiers that depend on revenue or funding, and Unreal Engine takes a 5% royalty above $1 million in gross revenue. Godot, Bevy, MonoGame and O3DE are open source under permissive licenses with no royalties. Defold is free with source available, but it restricts selling modified editor or engine builds. RPG Maker is a paid tool.

Phaser and LÖVE are frameworks for 2D projects, and Phaser targets the browser. The scores below are editorial judgments against the criteria, not lab tests. Terms were checked on each vendor's site and repository on 2026-10-10, and they may have changed since.

Frequently asked questions

What is the best free game engine?
Godot is the strongest free option for most projects, since its MIT license charges no royalties and it has an editor for Windows, macOS and Linux. Defold is a close second for 2D work written in Lua.
Does Unity charge royalties?
Unity's pricing page describes subscription tiers based on revenue or funding and does not list a per-game royalty. Personal is free under $200,000 in the prior 12 months, and larger businesses need a Pro subscription.
Which game engines are open source?
Godot, Cocos Creator (engine code), Bevy, Phaser, LÖVE, MonoGame and O3DE publish their source under open source licenses. Defold publishes its source under a license that restricts commercial use of the engine, and Unreal source is open to licensees.
Which engine is best for 2D games?
GameMaker and Defold are built for 2D work and have editors. Phaser and LÖVE are code-first 2D frameworks for developers who want full control of the game loop.
Is Unreal Engine free to use?
Yes, below $1 million in gross product revenue, and that free license includes all platforms and source code access. Above that, a 5% royalty applies to lifetime revenue, and Epic Games Store sales are royalty-free.